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SHADOWMAN

Developed with:

  • Unreal

  • Polycam

  • Maya

Shadow man is a scene of kid challenges the monster that taunts him at night. Wearing homemade cardboard armor covered with glow sticks and a light-up toy sword, uses glow from the toys to fend off the beasts.

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This short was created for the Pwnisher Boss Fight Challenge. I built the scene in Unreal Engine using a mix of assets and real-world object scans captured with Polycam. I also modeled and designed the cardboard armor for the main character directly in Unreal. The project combined scanned elements and original modeling to create a unique and stylized fight scene.

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Completed: August 2023

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