top of page
HOTDOG GANGSTERS -
ASSETS
Developed with:
-
Maya
-
Substance Painter
-
ZBrush
-
Substance Stager​
This section showcases a variety of props and set dressing assets used throughout Hotdog Gangsters. Each asset was designed with gameplay readability, stylized exaggeration, and modular reuse in mind to support both function and visual storytelling. Models were created in Maya with a focus on clean, efficient topology and consistent scale, making them suitable for real-time performance and seamless integration across multiple environments. All assets were textured in Substance Painter using hand-painted techniques to match the game’s gouache-inspired aesthetic. The goal was to create props that felt cohesive with the cartoonish rubber hose world while adding depth and personality to each level.​
​
Completed: May 2025
​


























bottom of page

