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HOTDOG GANGSTERS -
DINER DINING AREA
Developed with:
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Maya
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Blender
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Substance Painter
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Unreal Engine 5
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ZBrush
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Substance Stager​
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Photoshop
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Illustrator
A stylized 1950s diner interior featuring checkered floors, red vinyl booths, a chrome-accented counter, neon signage, and a glowing jukebox. Designed to reflect classic Americana, the space mixes bold colors with exaggerated proportions to match the game's cartoon aesthetic.​
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Environments were built in Maya, textured with tiling and trim sheets in Substance Painter, and assembled in Unreal Engine 5.
Completed: May 2025​

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