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HOTDOG GANGSTERS -
DINER DINING AREA
Developed with:
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Maya
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Blender
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Substance Painter
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Unreal Engine 5
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ZBrush
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Substance Stager
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Photoshop
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Illustrator
A stylized 1950s diner interior featuring checkered floors, red vinyl booths, a chrome-accented counter, neon signage, and a glowing jukebox. Designed to reflect classic Americana, the space mixes bold colors with exaggerated proportions to match the game's cartoon aesthetic.
Environments were built in Maya, textured with tiling and trim sheets in Substance Painter, and assembled in Unreal Engine 5.
Completed: May 2025

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