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HOTDOG GANGSTERS -
DINER DINING AREA

Developed with:

  • Maya

  • Blender

  • Substance Painter

  • Unreal Engine 5

  • ZBrush

  • Substance Stager​

  • Photoshop

  • Illustrator

A stylized 1950s diner interior featuring checkered floors, red vinyl booths, a chrome-accented counter, neon signage, and a glowing jukebox. Designed to reflect classic Americana, the space mixes bold colors with exaggerated proportions to match the game's cartoon aesthetic.​

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Environments were built in Maya, textured with tiling and trim sheets in Substance Painter, and assembled in Unreal Engine 5.

 

 Completed: May 2025​

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