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CTRLR

Developed with:

  • Maya

  • Substance Painter

  • Photoshop

  • Unreal Engine

Set in the early 2010s, the story follows a gamer determined to push beyond the limits of the screen and step directly into the virtual world. Driven by curiosity and the spirit of experimentation, they embark on a personal project to bridge reality and the digital realm. What begins as a passion for games and technology grows into an ambitious attempt to cross the boundary between player and play.

The room was modeled in Maya, textures were created with photoshop and Substance Painter and Substance and assembled in Unreal Engine.

Completed: October 2025

ENVIRONMENT:
CTRLR

ASSETS:
CTRLR

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