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CTRLR

Developed with:

  • Maya

  • Substance Painter

  • Photoshop

  • Unreal Engine

Set in the early 2010s, the story follows a gamer determined to push beyond the limits of the screen and step directly into the virtual world. Driven by curiosity and the spirit of experimentation, they embark on a personal project to bridge reality and the digital realm. What begins as a passion for games and technology grows into an ambitious attempt to cross the boundary between player and play.

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The room was modeled in Maya, textures were created with photoshop and Substance Painter and Substance and assembled in Unreal Engine.

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Completed: October 2025

ENVIRONMENT:
CTRLR

ASSETS:
CTRLR

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